Kabanaw's Game Zone
Mother Dragon
This was created during the Northeastern Game Development Club's Forty-Eight Hour Annual Fall Game Jam 2015 with a team of myself as the designer and programmer, an artist, a composer, and a sound designer. You guide a baby dragon back to its nest because you're a good Mother (Dragon). Click to put down the control points for a Bezier curve to make the path, then press S to start the simulation.
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Mint's Arcanomatrix Meltdown
A groundbreaking game in the field of games as art: games as fan art. This game's concept comes from a podcast called Let's Play 13th Age, and was submitted to a contest run by the participants in the podcast that asked for fan art. The goal is to take the "orbs" and drag them onto the nodes to match the effect listed in the top right. It's kind of hard to explain, but if you watch the video or try the game then it should make sense pretty quickly.
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Space Dungeon
It's a dungeon! In space! I mean, it at least looks kind of space-y! This is a personal project turned class project turned personal project to create a procedural metroidvania-style world. My favorite part of those games is the discovery portion, wherein you explore a map that you've never been in before. The aim of the project is to make a huge number of interesting worlds to keep the feeling of discovery fresh. Still extremely early in development.
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Actually Rattle Me Bones
Created during a 24 hour game jam. Rattle dem bones. Yeah.
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Rube Cube
Rube Cube
Final Project for a Computer Graphics course. It's a simulation of a Rubik's Cube. Like, whaaaaaat, right? There's fun dumb stuff like changing the size of sub-cubes and of the whole cube and shaders and try it out it's a great time.
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Bear Chase Simulator 2012
Final project a game programming class. Created in Unity. Based off a paper prototype that has basically the same rules. It works pretty well with an autonomous bear. Which also happens to be my new band. "Autonomous Bear".
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Asteroidz
Created for a computer graphics midterm. Try clicking on an asteroid! We needed to add something sort of mouse interaction so we made it so you home onto asteroids. It. It really doesn't add much.
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